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UI/UX Design Project

//PowerDope

Project Details

Mobile application design for fitness communities to interact & influence online
01.

Socializing Fitness

Project Overview :

This is a UI/UX Design project which is combination of two major choices of current generation which are fitness and social media and have to design something in which user influencing himself and other on this platform with the features dedicated to the field such as freebies, Dopers, communities and many more for a organization named as "Powerdope" who are dedicated to the field of fitness.

Problems : The main problem of the users that they don’t have enough choice to come up on a platform - build communities, collaborate and influence people with royalty of enjoying social media.

Goals : We provide them a platform where they can match all the requirements and do the requireds.

Responsibilities : Conducting interviews, research, competative analysis, paper and digital wireframing, low and high-fidelity prototyping,conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture and responsive designs.

  • Date : 02.02.2024
  • Client :Company Work
  • Skills :UI/UX Design
  • Location : Remote
Client Review.

"Thank you Rohan for your continued tireless efforts. You know your stuff very well and are extremely friendly and easy to work with."

Foundational Process

Define : In the first phase, it's necessary to determine exactly what needs to be created and why. Why does this product need to exist? Who are you creating this for? What business problems will this solve?

Research : In this phase, I conducted a research to gain a deep understanding of the users and their needs. This research helps me to create empathy for the users and understand what they need from the product or service.

Analysis & Planning : In the planning phase, I have taken all of the information gathered in the research stage and start to plan out how I’ll meet those needs. I created user personas, user stories, wireframes, and other high-level plans during this phase.

Design Process

Designing : In the Wireframing stage, Information is transformed into interactive demonstrations that roughly simulate the look and behavior of a product but gives us a proper idea on how to move forward with gathered information.

Prototyping : In the prototyping stage, wireframes are transformed into interactive demonstrations that closely simulate the look and behavior of a product. I have utilized prototypes to conduct user testing and gather valuable feedback on the product’s usability.

Hand-Over/Launch Process

Testing : Before launch, it's important to test the interface with real users. Usability testing helps identify any areas that need improvement before the final product goes live, and delivers this feedback from the user's point of view.

Launch : Once the testing is complete and all of the necessary changes have been made to our high fidelity user interface, the product is ready to be handed over to the development team for implementation.

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