UI/UX Design Project
Project Details
Collection of four mobile applications design for school management with help of AIManagement With AI
Project Overview :
This is a UI/UX Design project which is combination of four different mobile applications ( Student, Management, Parents & Student ) dedicated to the field of online school management with the help of AI for a organization named as "AIE Technologies" who are dedicated to the field of AI and technology.
Problems : The main problem of the users (management) that they don’t have enough choice to come up on a platform and able to manage whole school system efficiently and effectively.
Goals : We provide them a platform where they can match all the requirements and do the necessary tasks to manage.
Responsibilities : Conducting interviews, research, competative analysis, paper and digital wireframing, low and high-fidelity prototyping,conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture and responsive designs.
- Date : 02.05.2023
- Client :Company Work
- Skills :UI/UX Design
- Location : Remote

Client Review.
"Thank you Rohan for your continued tireless efforts. You know your stuff very well and are extremely friendly and easy to work with."
Define : In the first phase, it's necessary to determine exactly what needs to be created and why. Why does this product need to exist? Who are you creating this for? What business problems will this solve?
Research : In this phase, I conducted a research to gain a deep understanding of the users and their needs. This research helps me to create empathy for the users and understand what they need from the product or service.
Analysis & Planning : In the planning phase, I have taken all of the information gathered in the research stage and start to plan out how I’ll meet those needs. I created user personas, user stories, wireframes, and other high-level plans during this phase.
Designing : In the Wireframing stage, Information is transformed into interactive demonstrations that roughly simulate the look and behavior of a product but gives us a proper idea on how to move forward with gathered information.
Prototyping : In the prototyping stage, wireframes are transformed into interactive demonstrations that closely simulate the look and behavior of a product. I have utilized prototypes to conduct user testing and gather valuable feedback on the product’s usability.
Testing : Before launch, it's important to test the interface with real users. Usability testing helps identify any areas that need improvement before the final product goes live, and delivers this feedback from the user's point of view.
Launch : Once the testing is complete and all of the necessary changes have been made to our high fidelity user interface, the product is ready to be handed over to the development team for implementation.